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Development Overview
Game Name: Feline Friendship Force
Role: Level Designer
Genre: Turn-based/Puzzle
Engine: Unity
Platform: Android/Tablet
Development Time: 3 Months
Role: Level Designer
Genre: Turn-based/Puzzle
Engine: Unity
Platform: Android/Tablet
Development Time: 3 Months
DESIGN GOALS
Creating a tutorial was essential in gradually introducing players to key game mechanics. This was done by implementing text, prompts triggered by actions and simplified puzzles.
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Puzzle Design was one of the core pillars and most important part of "FFF". These puzzles needed to be challenging, but not impossible. To achieve this, there needed to be solid conveyance and effective use of game mechanics.
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Rulesets were important from a design perspective. I needed to know vital information in creating the game. This was done by making prototypes, having team discussions and scheduling play-tests to iterate upon data gained. Examples:
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PLAYTHROUGH
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